Modeling

From Realsoft3D Wiki

Contents

General Modeling Tips

Stuff that is applicable to all of the above.



SDS Modeling

Subdivision surfaces (SDS) combine all the good features of NURBS and polygonal surfaces; they allow organic shapes to be modeled easily and define perfectly smooth shapes with a varying surface. This section contains tips, tricks and hints on the use of SDS Modeling in Realsoft3D.

http://www.neico.co.nz/3d/RS3Dwhatwhere.html



Analytic Modeling

Use this section for tips, tricks, hints on the use of Analytic Modeling in Realsoft3D. If you have content for this section, place a LOCAL LINK under here [ Click the Ab button on the Edit Window toolbar ]. Put an asterisk before the local link to bullet point. Title the link with something meaningful:

  • Analytic Arch (and Spiral Staircase) construction ...

http://www.neico.co.nz/3d/RS3DWendeltreppe.html




NURBS Modeling

Use this section for tips, tricks, hints on the use of NURBS Modeling in Realsoft3D. If you have content for this section, place a LOCAL LINK under here [ Click the Ab button on the Edit Window toolbar ]. Put an asterisk before the local link to bullet point. Title the link with something meaningful:

  • Overwrite this with local link




Particles

Credit given, as the submitter is not the author Beg-inner's explanation of links, relating to particles: I guess it was designed to be used with particles and simulations. So you could have actual objects outside simulation levels, so they wouldn't be directly affected by the simulation forces.

For example..... if you want a sphere to be an emitter of particles.. and then the particles to be affected by gravity, but you don't want the emitting sphere to be affected by gravity; then you just use a link to the sphere. Put the link inside the particle level and keep the sphere above this level in the hierarchy.