Modeling
From Realsoft3D Wiki
Contents |
General Modeling Tips
Stuff that is applicable to all of the above.
- TransformationToolTips - Using the Transformation Tools - Translation, Rotation, Scale & company.
SDS Modeling
Subdivision surfaces (SDS) combine all the good features of NURBS and polygonal surfaces; they allow organic shapes to be modeled easily and define perfectly smooth shapes with a varying surface. This section contains tips, tricks and hints on the use of SDS Modeling in Realsoft3D.
- TutorialLoopSelection - Efficiently select loops
- Tutorial Face Selection Strategies - ....and edges and points and faces, Oh my!
- Beginner SDS modelling ...
http://www.neico.co.nz/3d/RS3Dwhatwhere.html
- Stefan and Robert's Lambourghini Car Tutorial - pdf format ... http://www.neico.co.nz/3d/rs3d/RSC-CAR-060728-Binder1.pdf
- Andy Jones' Tentacle Alien Monster Tutorial - pdf format ... http://www.neico.co.nz/3d/rs3d/3DWolrdTut.pdf
Analytic Modeling
Use this section for tips, tricks, hints on the use of Analytic Modeling in Realsoft3D. If you have content for this section, place a LOCAL LINK under here [ Click the Ab button on the Edit Window toolbar ]. Put an asterisk before the local link to bullet point. Title the link with something meaningful:
- Analytic Arch (and Spiral Staircase) construction ...
http://www.neico.co.nz/3d/RS3DWendeltreppe.html
NURBS Modeling
Use this section for tips, tricks, hints on the use of NURBS Modeling in Realsoft3D. If you have content for this section, place a LOCAL LINK under here [ Click the Ab button on the Edit Window toolbar ]. Put an asterisk before the local link to bullet point. Title the link with something meaningful:
- Overwrite this with local link
Particles
Credit given, as the submitter is not the author Beg-inner's explanation of links, relating to particles: I guess it was designed to be used with particles and simulations. So you could have actual objects outside simulation levels, so they wouldn't be directly affected by the simulation forces.
For example..... if you want a sphere to be an emitter of particles.. and then the particles to be affected by gravity, but you don't want the emitting sphere to be affected by gravity; then you just use a link to the sphere. Put the link inside the particle level and keep the sphere above this level in the hierarchy.
